This article is a list of ports of SRB2 to platforms other than Windows. SRB2 has been ported to a variety of different platforms during its lifetime, including other operating systems such as Linux and Mac OS X, but also gaming consoles such as Dreamcast, PSP and Wii. Currently, the only ports that are officially maintained and supported are the ones to Linux, Mac OS X and Android. Other ports were either never finished or only support outdated versions of SRB2.
Ports of SRB2 to other platforms typically attempt to provide an identical experience to the Windows version, with some allowances made for the limitations of the respective platform. For example, many of the console ports exhibit lag in larger levels because the console hardware is less powerful than that of a modern PC.
Sonic Robo Blast 2 v2.2.8 All Version + Bonus Item Preview srb2-title.png. Remove-circle Share or Embed This Item. Share to Twitter. Share to Facebook. Share to Reddit. MAC OS X DISK IMAGE. Uplevel BACK 184.1M. SRB2-2.2.8-macOS-Installer.dmg download. Abuse is a run and gun video game developed by Crack dot Com and published by Electronic Arts in North America and Origin Systems in Europe. It was released on February 29, 1996, for MS-DOS. A Mac OS port of the game was published by Bungie. Tomb Raider: The Angel of Darkness.
During the v2.0 era, a thread was maintained on the SRB2 Message Board which contained binaries of SRB2 for different platforms.[1] Currently, no such collection of ports exists for the latest version of SRB2; instead, users have to compile the binaries themselves from the source code.
- 1Maintained ports
- 2Unmaintained/abandoned ports
- 3Discontinued ports
Maintained ports
The only ports that are currently officially maintained are the ones for Linux, Mac OS X and Android. Experimental official builds for these are released on srb2.org, with the more stable Windows versions. Iris (demo version) mac os. Additionally, SRB2's GitHub repository does automatic build jobs for these ports via Travis CI to ensure that they compile. Gameplay-wise, there is no difference between these ports and the Windows version of SRB2.
During the v2.0 era, official builds were maintained for Linux and Mac OS X. Furnace (stabax) mac os. Community member Callum maintained Yum and APT repositories for SRB2 Linux for the i386, x86-64, PowerPC and ARM architectures, as well as standalone packages.[2] Development team member Alam maintained the official Mac OS X builds in his port thread on the SRB2 Message Board.[1] They are universal binaries which works on both PowerPC and Intel architectures.
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Starting from the v2.2 era, builds were maintained for Android by community member Jimita [3], and was officially maintained starting from v2.2.5. [4]
Nintendo Switch
SRB2 Switch is an unofficial port of SRB2 v2.1.25 and later v2.2 to Nintendo Switch. It was initially released as a test build based on version v2.1.20 by carstene1ns on June, 23rd, 2018. A proper release of the port was released by heyheyitsjoeway on February 8th, 2019, and updated to 2.1.25 on August 19th.[5] It has since last been updated to the current version 2.2 on December 8th, 2019.[6] It features full online support, full mouse/keyboard support and full software keyboard support, allowing the console and in-game chat to be used. It runs mostly at 35 FPS. However, the OpenGL renderer does not work and it lacks MIDI support, nor does the Split joy-cons work.
Unmaintained/abandoned ports
These are ports of SRB2 that were once made in the past, but are currently not maintained and have possibly been abandoned. Support for these ports exists in SRB2's source code, but it might be incomplete or out of date. It is currently unknown whether they can be compiled or if they would function properly even if they could be.
New Nintendo 3DS
SRB2 3DS was an unofficial port of SRB2 v2.1.20 to New 3DS. It was released on December 23rd, 2018[7] by derrek, a known vulnerability researcher and homebrew developer. The port featured a custom graphics renderer to specifically take advantage of the hardware, which allows it to run at its full framerate most of the time, and it even supported stereoscopic 3D. It lacks any way to input console commands in-game, but you can still run them using an autoexec.cfg
console script, allowing modifications to be loaded.
PlayStation Vita (PS Vita)
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SRB2 Vita is based on SRB2 2.1.20, which serves as the base of the 3DS and the initial Switch ports.[8] Released on February 3, 2019 by Rinnegatamante [9], one of the most active developers on the system [10], the port is currently paused in a beta stage.[11] As this is an older version, many improvements to OpenGL aren't available, which results in a huge drop of framerate in large areas and rendering issues on levels as well as the introduction. File format supported for the audio is .ogg, sound effects/music that use MP3, MIDI and LMP (Doom) are not played. The in-game console commands is not accessible, but add-ons can be loaded using an autoexec.cfg
console script.[8]
A compiled version of the port is made by DerpyBubblez a week after the release of Rinnegatamante.[8] Dodgethe f-ing meteors and thats it mac os. Several eboot.bin files are available; depending on the build chosen, the game can be displayed at Vita's native resolution (960x544) or runs at PSP resolution (480x272). The latest builds include VitaGL but generate display issues when the camera is behind a liquid source.
DOS/Windows 9x
This port was the original version of SRB2; some of the earliest versions of SRB2 run only on these platforms. The Win32 (Windows 32-bit) version was itself a port originally, but eventually became the main platform for SRB2. From SRB2 2k3 onwards the DOS version was no longer included in releases, and support for it was officially dropped. Despite this, some support for DOS/Win9x still exists in SRB2's source code, and (as recently as 2014) a special build of SRB2 v2.1.8 for Windows 9x has been shown to be fully functional.[12]
Pandora
The Pandora uses a standard OMAP3 ARM-based Linux system with advanced graphics capabilities, so SRB2 builds for ARM Linux should work with the Pandora out of the box. SRB2 v1.09.4a was shown to work perfectly on the Pandora by Pickle, one of the Pandora developers.[13]
In June 2010, Pandora developer Pickle released the Pandora version of SRB2[14] (a port of SRB2 v2.0.6, the latest release at the time). It worked perfectly in terms of functionality, but as expected the performance was mediocre, unless the Pandora's processor was overclocked or the resolution was lowered. A later beta using OpenGL ES was released by Pickle in September 2010, which was reported to be faster than the June 2010 version. [15]
In May 2015, years later, a new but separate port of SRB2 to Pandora was released by ptitSeb.[16] This was most likely a port of v2.1.14, the most recent release of SRB2 at the time. Sybils nightmare run (agpc2020 edition) mac os. Three versions were released, the latest of which was released in March 2016.
Discontinued ports
These were unmaintained/abandoned ports of SRB2 that formerly had support within SRB2's source code until v2.2's release, when support for them was removed.
Dreamcast
During the v1.08 and v1.09 eras, team members Alam and Logan created four different demos to show that SRB2 could be run on the Dreamcast. In the first demo the player could only get as far as GFZ1 before the game crashed, but by the fourth demo it was possible to play up to THZ2 despite severe lag in larger areas. Sound effects worked, but no music could be played. Splitscreen mode worked decently in some maps. Additional WAD files could be loaded with the console when a Dreamcast keyboard was used. It is unknown what state the Dreamcast port is currently in at this point.
GP2X
A port of SRB2 v1.09.4 to the GP2X Wiz was released by Pickle on May 20th 2009 [17], but without music.
PlayStation 3 (PS3)
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A port of SRB2 v2.0 to the PS3 was made by Callum and released on the SRB2 Message Board, though it was untested at the time and not known whether it worked at all.[18]
PlayStation Portable (PSP)
A port of SRB2 v2.0.6 to the PSP is available in Alam's port thread on the SRB2 Message Board.[1] When trying to load most levels, the game will crash, and the framerate will be greatly reduced in large areas.
Wii
SRB2Wii was an unofficial port of SRB2 v2.0 to the Wii, mainly worked on by community member Callum. More information can be found in Callum's SRB2Wii userpage article on the WiiBrew wiki.
There were two main distributions of SRB2Wii:
- A Wii Linux-based distribution that runs the PowerPC Linux version of SRB2 [19] – This features working controls and partial netgame support, but sometimes inadequate performance in CPU-intensive maps. The latest version of this distribution, v2.0.0 Release Candidate 4, was released in November 27th 2010, and is based on SRB2 v2.0.4.
- A libogc-based distribution [18] – This features working controls and faster performance than the Wii Linux-based distribution. The latest version of this distribution was released in April 08, 2011, and is based on SRB2 v2.0.6.
Windows Mobile/Windows CE/Pocket PC
SRB2's source code contains an Embedded VC++ 4.0 project file as well as SDL libraries for the platform. However, these currently do not work.
Xbox
Some support exists in SRB2's source code for compiling SRB2 under OpenXDK (an open source compiler for Xbox games), but it is incomplete. Akirahedgehog was working with Alam to get it running, but it is unknown what state the port is currently in.
'Impossible' ports
This section lists platforms for which ports are often requested, but whose hardware is not powerful enough to run SRB2. Therefore, no playable ports exists for these platforms.
- Game Boy Advance – Contrary to popular belief, the GBA has enough buttons to at least play SRB2, but not enough to assign a button to every function. However, the resources SRB2 requires to run are far greater than what the GBA can provide.
- Nintendo DS – The resources SRB2 requires to run are far greater than what the DS can provide. The 3DS, however, might be able to run SRB2. A Nintendo DS port was made by developers Callum, Oogaland and Alam during the v2.0 era with the aim of optimizing SRB2's performance, but it ran out of memory before it got to the title screen. [18]
References
- ↑ 1.01.11.2SRB2 Message Board – SRB2 Ports list
- ↑SRB2 Message Board – SRB2 Linux Packages/Repos for RPM-based and DEB-based
- ↑Github – https://github.com/Jimita/SRB2/tree/android-port
- ↑Twitter – https://twitter.com/SonicTeamJr/status/1281646639325667329?s=19
- ↑SRB2 Message Board – Sonic Robo Blast 2 Switch Port
- ↑GitHub – heyjoeway/SRB2/releases/tag/v2.2.0
- ↑GitHub – derrek/srb2_3ds/releases
- ↑ 8.08.18.2GitHub – DerpyBubblez/SRB2Vita-Builds
- ↑GitHub – Rinnegatamante/srb2-vita
- ↑Rinnegatamante's website
- ↑Logic-Sunrise – SRB2 Vita paused
- ↑SRB2 2.1.8 Windows 98SE Fully functional – YouTube
- ↑pyra-handheld.com Forums – Sonic Robo Blast 2 v1.09.4 thread for Pandora
- ↑pyra-handheld.com Forums – Sonic Robo Blast 2 v2.0.6 thread for Pandora
- ↑pyra-handheld.com Forums – Sonic Robo Blast 2 v2.0.6 beta with OpenGL ES thread for Pandora
- ↑pyra-handheld.com Forums – Sonic Robo Blast 2 v2.1 thread for Pandora
- ↑pyra-handheld.com Forums – Sonic Robo Blast 2 v1.09.4 thread for GP2X Wiz
- ↑ 18.018.118.2SRB2 Message Board – SRB2 Console Ports info (PS3 r6752)
- ↑SRB2 Message Board – SRB2Wii thread (v2.0.0 RC4, news update 27/11/2010 10:46)
A fan-made replica of Sonic the Hedgehog that takes place in the same world, but in 3D
Sonic Robo Blast 2 is a 3D fan-made recreation of the famous Sonic the Hedgehog from the Sega glory days. It aims to bring the same enjoyment that the original title offered, while putting gameplay in a different perspective.
Controls for which the saying ‘practice makes perfect' was invented
Sonic Robo Blast 2 tries to offer the same worlds that existed in the Sega game and transposing them to 3D takes a good dose of creativity and clear thinking. Best way to win craps. In terms of textures, you feel like that is the Sonic world which you came across in 2D but once you start to move, you soon understand that gameplay will be almost nothing like in the real thing.
In 2D you only had to worry about hitting things at the right speed and jumping at the right time, here however, you have to take into consideration angle, where stop and how to steer. Controls are rather sensitive but the layout for the keys makes it so that it's relatively easy to get a handle on them. Still, you need to practice because bumping into enemies and walls happens quite a lot.
A vast world to explore and plenty of secrets to find
Like in Sonic, in this ‘reenactment' you can come across secret areas but unlike in the original, in 3D, it's much more fun. Climbing somewhere above and seeing things in a new way makes the entire game feel like much more, and it is.
The original was a rather tough game to beat and here, you can still ‘feel the burn'. There is a lot more thinking things through now and consequently a bigger sense of satisfaction when you manage to pull off a couple of good moves.
It's fun, but it's very patience dependent
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On a closing note, Sonic Robo Blast 2 is a nice game for the Sonic fans out there. It might be a bit frustrating at first but once you master the controls, it turns into an enjoyable experience.
Filed under
Sonic Robo Blast 2 was reviewed by Alexandru Chirila- OS: Windows XP/Vista/7
- APNG recording should now work in the Linux/Mac versions.
- Added the 'banip' command, for banning people by IP.
- Editing enchancements for music: song length, positioning, and fading features with Linedef Exec and Lua support (aka Digiku's'MusicPlus': see https://git.magicalgirl.moe/STJr/SRB2/merge_requests/447 for full documentation)
- Fixed dedicated servers timing out after the credits.
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